Rusty (old Castlevania-ish game)

I recently completed a 1cc challenge of Rusty, a rather well-known Castlevania-ish game from 1993. Though it may be more accurate to call it a “no game over” challenge since the game doesn’t really incorporate the concept of “credit” per se. Rusty is a pretty interesting game. It adopts a lot of the aesthetic and […]

Policenauts PC-9821 Cover

The cover art of the NEC PC-9821 version of Policenauts is designed like a movie poster. This choice suits Policenauts’ style and also aligns with how Konami marketed the game: as “interactive cinema,” a fairly apt description, and certainly a better one than “visual novel,” which Policenauts has sometimes been called, strangely, since there is […]

Policenauts and the CD format

For much of the history of video games, platform determined the experience heavily. What type of games you played, how those games ran, what they looked like and how they played, even the design philosophy they espoused and the markets they targeted — all of this related, at least in part, to platform. Computers, game […]